Category Archives: Progression Systems

Up On The Cross

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Have I mentioned I’m working on an indie RPG? Yes, I have. One of these days this site is going to morph into a more traditional dev blog where I talk about the mechanics of my own project. That transition begins now with a focus on the games that are heavily… Read more »

Death and Taxes in Rogue Legacy and Dark Souls

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I know you’re just exhausted by the multiple-post-per-year pace of updates around here, so let’s take a break from turn-based combat systems and talk about the progression systems of two very, very good action RPGs. When you die in Dark Souls – and if you know nothing else about the… Read more »