Over the last week or two I’ve been playing through Diablo 3 again with a Necromancer, and I had the exact same experience that I did when I first played it five years ago: within an hour I had the same skill loadout that I would use for the rest… Read more »
Have I mentioned I’m working on an indie RPG? Yes, I have. One of these days this site is going to morph into a more traditional dev blog where I talk about the mechanics of my own project. That transition begins now with a focus on the games that are heavily… Read more »
I know you’re just exhausted by the multiple-post-per-year pace of updates around here, so let’s take a break from turn-based combat systems and talk about the progression systems of two very, very good action RPGs. When you die in Dark Souls – and if you know nothing else about the… Read more »